// Copyright (C) 2011, Mehdi Khalili
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the <organization> nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

using System.Linq;
using Bddify.Core;

namespace Bddify.Processors
{
    public class Disposer : IProcessor
    {
        public ProcessType ProcessType
        {
            get { return ProcessType.Finally; }
        }

        public void Process(Story story)
        {
            foreach (var scenario in story.Scenarios)
            {
                Dispose(scenario);
            }
        }

        /// <summary>
        /// Runs all the dispose methods in the scenario
        /// </summary>
        /// <param name="scenario"></param>
        private static void Dispose(Scenario scenario)
        {
            var disposeSteps = scenario
                .Steps
                .Where(s => s.ExecutionOrder == ExecutionOrder.TearDown && s.Result == StepExecutionResult.NotExecuted);
            
            foreach (var disposeStep in disposeSteps)
            {
                scenario.ExecuteStep(disposeStep);
            }
        }

    }
}